New BETA version is available for testing (0.8.083)
store.steampowered.com
How to Access the BetaSaves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.To find your Manor Lords Steam saves.Press Win + EGo to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.To try the BETA, please follow these steps:Open SteamRight-click on Manor Lords in your librarySelect PropertiesGo to the BETAS tabEnter the password: veryNiceBasketChoose "pre_release" from the "Beta participation" drop-down listWait for the game to update the files (if nothing happens, restart the Steam client)Launch the gameYou can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.Patch Notes — Version 0.8.077–0.8.083 (Beta)Minor ChangesGeneralFurther improved collision avoidance, especially when someone is performing an action and blocking the way, or walking in front while diseased.Added handcart good transform overrides so that we can fine tune the goods position in the carts and avoid clipping in the future. Experimentally added a small rocking effect when placing down items into carts, too.Made workers return handcarts to the cart shed when available and when there’s no urgent other task (eg. rallying).Switched cart loading animation to use the same good visualization that is later used on the carts.Made it possible for idle foragers to wait inside Forager’s Hut during Spring and Summer instead of going home.Increased Quarry bounds to fix ground clipping issues when multiple are placed next to each other.Tuned construction worker behavior to focus more on the building parts that are currently progressing.Changed Pasture Space to be based on area instead of border length.Changed menu buttons to act as “not clicked” if released while the cursor was outside button borders.Added another failsafe for when a wall finishes construction and locks characters inside.Wild Animal resource nodes will try to move to a forest edge position if no suitable forest position exists.Added a simple queue system for when multiple workers try to access the same exact task spot, for example when dropping resources.Minor tweaks for unit formation assignment.CosmeticsReplaced the placeholder wallpaper in the main menu with a higher res texture asset.Added a new “passing through” locomotion animation variation to handcart carriers.Tuned the fog on High Peaks to fix overly brightly lit background mountains.Refined edges between the buildings and the ground in a few spots.UI & TextLocalization updated.Squad icons move more smoothly when distant character movement is optimized.Added missing string for log entry “deposit exhausted”. \[English]BugfixesGeneralFixed broken task processing in AI lord regions captured by the player, leading to bugs such as demolished buildings occupying space - disallowing placing other buildings in their position.Fixed Homeless Tents not being removed if the last accommodated family died or migrated.Fixed characters sometimes not triggering actions after reaching their destination.Fixed issue with duplicated animation actions upon pause/resume leading to various issues.Fixed pasture road snap points leading inward, depending on creation direction (clockwise vs counter clockwise).Fixed character height not updating when they unhide after previously being hidden due to camera distance.Fix peace option from 2nd tab in letter creator not removing current claim while declaring peace.Various character collision fixes.ProductionFixed Livestock Trader abandoning the animal they are importing if reassigned to another job.Fixed Sheep Herders leaving their home region to herd sheep that are being imported.Fixed buildings with more than one upgrade not being properly refunded when demolished.Fixed Ox Plows trying to plow into a building.Fixed sheep being targeted for shearing while being transported.Fixed warning for no resources to harvest not disappearing when Berries/Mushrooms regrow.Fixed foragers going to get a basket even when there were no resources to harvest.Fixed workers fighting for the same crafting spot, e.g. in the Clay Furnace.LogisticsFixed some imported and exported goods not being taken into account when calculating available surplus.Fixed Trade Route Merchants only buying from a region once.Fixed wrong retinue armor price if plate armor is added to ignored goods in Trading Post.MilitaryFixed soldiers sometimes still ignoring building collision when moving in formation. PathfindingFixed unit pathfinding sometimes breaking when a unit is already on a wall.Fixed one more instance of characters being able to force their way through building collision.Fixed characters sometimes walking through walls after a failed task.Fixed characters not being able to connect to pathfinding even though they may stand right on top of a path point, due to the path point not having enough free space around it.Fix attempt for builders getting stuck in walls during Stone Wall construction.Fixed Wild Animals constantly being startled.Fixed workers with tasks sometimes standing still for a long time.Fixed one instance of an Obstacle being missed by pathfinding.Fixed invalid Obstacle bounds after deleting burgage plot fences.Save/LoadFixed ongoing constructions losing some progress during save-load operations.Opening and closing pause menu while letter/quest is opened should no longer unpause days passing in game.Fixed characters sometimes teleporting after loading a saved game.Units no longer run off from the rest of their squad on load from save if some are unsafe to move.Cosmetic/VisualsFixed Artisan store fronts showing goods other than those the Artisan produce or produced.Fixed missing texture on some helmets in Armorer’s Workshop.Fixed burgage plot side shed spawning underground.Fixed wheel rotation rates.Another fix attempt for the house interior material not rendering.Fixed fences not properly following slopes in Weaver's Workshop, Fisherman’s Hut, Livestock Trading Post.Fixed stone walls with wooden platforms taking a ridiculous amount of time to be built.Fixed Church preview model displaying a too small plot.Fix attempt for characters sometimes levitating over unconstructed buildings.Fixed Wooden Sheds spawning underground in place of Stone Walls during the construction process.Fixed Stone Wall pieces not appearing during Castle reconstruction.Fixed dead characters sometimes stuck in a walking cycle.Fixed characters visually still overlapping even though their positions were internally properly separated by dynamic unit collision due to a mistimed update.Fixed horses sometimes having extremely wrong upper body rotations.Fixed floating cobblestone in one of the narrow townhouses.Fixed several floating resource visualization meshes, for example in the artisans shop windows.Text/UIFixed missing icon for scenario-specific buildings (windmill ruins etc.) after pressing TAB button.Fixed flickering animal entries in building livestock UI tab.Fixed “not enough pasture space” warning never disappearing.Fixed unit selection circles not moving if the selected soldiers are very far from the camera.CrashfixesFixed crash from save game descriptor file missing.Fixed crash from following unit that gets killed.Fixed uncommon crash related to workers returning handcarts to the shed.Fixed stall when fighting near cliffs.OptimizationFixed redundant data copy in the unit pathfinder.Optimized AI looking for a spacious enough location to move its armies to.Optimized locomotion animation update frequency for civilians and animals.Improved performance of unscheduling events on animation changes.Fixed performance degradation after buildings had been burnt down to rubble.Thank you for playing!Greg and Slavic Magic team