New BETA version is available for testing (0.8.086)
store.steampowered.com
How to Access the BetaSaves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.To find your Manor Lords Steam saves.Press Win + EGo to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.To try the BETA, please follow these steps:Open SteamRight-click on Manor Lords in your librarySelect PropertiesGo to the BETAS tabEnter the password: veryNiceBasketChoose "pre_release" from the "Beta participation" drop-down listWait for the game to update the files (if nothing happens, restart the Steam client)Launch the gameYou can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch.Patch Notes — Version 0.8.083–0.8.086 (Beta)Minor ChangesGeneralMade it possible to select buildings that have ended up inside the Manor area (temporary change until town walls are ready - it's still not intended to place normal town buildings inside the castle area and castles are still intended to get more of their own modules later in development).Further changes to unit collision: Because treating handcarts and characters separately caused extremely rare but fatal cases of workers getting stuck, we reworked all characters to use capsules that combine their collision into one.Small improvements on collision avoidance around carts so that characters bump into them less often.Unemployed husbands can help fetch fuel or water.Workers harvesting vegetables will now walk back to the shed to drop off the produce.Employed sons skip fetching fuel or water if there is an available woman in the same household.CosmeticsReworked models for food resources being transported.Items from the Construction category, as well as Leather, Hides, Shoes, Charcoal, and Clothes have had locations adjusted so they sit more naturally in a handcart.Added more construction resources assets to Houses and ChurchBugfixesGeneralFixed task to pet animal not aborting if target animal starts moving.Fixed targeting animals to pet that aren't from the same region, are a mount, or are moving.Fixed alt+click not removing buildings in castle planner.ProductionFixed only a few workers being able to thresh at the Farmhouse.Fixed only a few workers being able to craft at the Clay Furnace.Fixed workers sometimes visiting a distant Church rather than the one closest to them.Fixed workers from Stone Gatherer Camp unequipping baskets upon starting to gather Rubble.Fixed Artisan Tailors not respecting production limits on Clothes.Fixed sheep shearing being possible in Winter.LogisticsFixed workers abandoning import livestock tasks when being reassigned to another building.Fixed Granary and Storehouse workers not prioritizing supply dumps enough.Fixed several instances of incorrect trading decisions when no target inventory has been set.MilitaryFixed nearby squads outside the battlefield registering as part of the battle even while moving away.Fixed battles not ending when the last enemy unit left the battlefield.Fixed stutters during battles caused by archer AIPathfindingFixed one more case of characters stuck when facing each other perfectly en face.Fixed character not being able to exit a house due to another character waiting on something in proximity.Fixed another instance of workers stuck after completing stone walls.Fixed the castle construction being stuck if a module gets placed in the exact spot where the ox is expected to drop a log.Fixed workers being unable to leave the home if any unit within a very large radius was stuck.Fixed traders getting stuck on the Devil’s Hill map due to generated paths hitting the safety limits too early.Fixed collision model for Manor LV1 Gatehouse.Fixed Task queue getting clogged on lower framerates, possibly leading to workers getting stuck.Fixed missing pathfinding links in the Stone Manor module, leading to workers getting stuck during construction resource transport.Fixed traders not being able to dismount, making other workers at the Trading Post stuck.Fixed another instance of handcart workers being stuck.Adjusted Lime Kiln layout to fix pathfinding issues.Cosmetic/VisualsFixed a rare occurrence of characters being stuck in endless animation loops.Fixed Blacksmiths holding tools while going to collect goods.Fixed female Blacksmiths not having proper attire and not holding a hammer when crafting.Fixed buildings missing stairs on game loading.Text/UIFixed squished stance icons.Fixed Artisan produced goods being shown during construction of the workplace.Fixed fertility percentage not updating in field UI.Removed redundant linen, leather and yarn filters in the marketplace.Fixed transactions view not refreshing data automatically under normal circumstances after being opened for the first time.Fixed building storage UI data not refreshing immediately on state change.CrashfixesFixed crash on pressing wall building button in castle planner while already in progress of building a wall.Thank you for playing!Greg and Slavic Magic team
0 Commentaires ·0 Partages ·23 Vues
Zoom
Passer à Premium
Les forfaits sont payables uniquement en Gamertokens virtuels. Accumulez des points → convertissez-les en Gamertokens → débloquez votre niveau Premium sans jamais sortir d’argent réel.
Zoom

Préco Grand Theft Auto VI (Code en boîte)

Grand Theft Auto VI est un jeu solo. Vice City, États-Unis. Jason et Lucia ont toujours su que la vie ne leur ferait pas de cadeau.

Zoom
GamersLive+ https://gamerslive.fr